Dwarf fortress cavern generation12/12/2023 ![]() ![]() All unique demons, and roughly a half of non-unique ones, possess intelligence ( + ), so demons you face may well have developed their skills to a higher level than they began with however, their skills cannot rust to a lower level. ![]() Unique demons start out at Grand Master in the same skills. All non-unique demons start out at Accomplished skill level in the following combat skills: wrestling, biting, striking, kicking, fighting, archery, dodging, and observing. They don't require sleep, food, or drink. They are very large (size 10,000,000, smaller than a megabeast, but larger than a giant and 167 times the size of a dwarf). Furthermore, they are immune to traps, pain, fear, nausea, stunning, exertion, dizziness, fevers, fire, any sort of poison, and have fixed body temperature, thus are unaffected by extremes of heat and cold (even if made of materials that would suggest otherwise). They are all able to swim in and breathe water and magma, and destroy buildings. They are supernatural, fanciful, evil-aligned creatures represented by an ampersand with a randomized color. ![]() The number of different types of demon created during world generation is closely related to world size, and it can be directly controlled with advanced world generation – a world generated with " Number of Demon Types" set to 0 in advanced world generation will not have any demons in it.Īll demons share certain traits. Examples of possible demons include giant centipedes made of ash that hunger for blood, eyeless mosquitoes that spit toxins, and emaciated fruitbats with giant clicking mandibles. They are randomly generated at worldgen, creating unique fun for every player. Beware its deadly gas!" ( post).ĭemons inhabit the Underworld. A gigantic feathered ass twisted into humanoid form. "Etar Patternedtombs was a mint green demon. ![]()
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