Nowhere prophet store12/11/2023 The one where every time it heals a follower, it also gains shield of the same amount. Outside of the second boss battle feeling very unfair and some general enemies also feeling overpowered, there was one enemy buff in particular I encountered that I hated. That said, it was a clumsy way to say it for sure on my part. Since that seems to be part of the RNG aspect of the game at its core. Especially when you start facing higher level opponents, the difference between the cards they draw and the ones you draw (or have even collected by that point) are notable. I just mean it doesn't seem properly balanced. Which sucks because outside of that, I've really enjoyed the game. Maybe this is what you are going for, but at this point, it's more a source of frustration for me. Definitely not with the RNG scaled in the enemies favor past the third map set. I'm sure there will be members of the "git gud" crowd that will chime in, but really, with scaled difficulty and an "easy" mode, I'd like it to at least seem beatable, which it doesn't right now. For me at least, 20+ hours in, Easy still feels like Hard and the rest insurmountable. I would definitely like to see the difficulty levels scaled better. Speaking of unfair, while I get that Hard difficulty should be pretty unforgiving, Medium is almost equally unforgiving and Easy still features heightened enemy RNG, especially at higher levels. Best cards, no real opportunity to heal up in that last section other than a pair of campfires which offer a total of exactly 2 heals, which is not enough considering the section before that, fighting the cultists before opening the gate, also featured a lack of healing options as well. First with 4 attack, second with 6 attack.ĭespite it being the end boss, it definitely felt pretty unfair overall. Does it spawn a mech every time you damage it? I was able to damage it twice before it steamrolled me.
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